We talk style switches, Wii ports and four-legged friends with Peter Hines from Oblivion and Fallout 3 developer Bethesda...
Howdo. First up; who are you and what do you do within Bethesda?
I'm Peter Hines, Vice President of PR and Marketing for Bethesda and I'm the content Manager for Fallout 3.
You guys made Oblivion, which is probably one of the biggest games of this gen. Why not go straight for Oblivion 2? Why the decision to go with Fallout?
We've been making Elder Scrolls games since I came to Bethesda which was 1999. For some folks it's been a bit longer, so that's a good 7-8 years focusing on one franchise and we just felt like creatively we wanted to expand into something else that was both similar and different. So with Fallout 3 we have that perfect opportunity with this great and storied franchise, that we loved and that fits well with the kind of games that we like to make, which are these big go-anywhere-you-want, do-whatever-you-want kind of games.
But going from Oblivion to Fallout 3 was very different pragmatically in terms of fantasy vs. post-apocalyptic destruction, swords vs. guns, orcs vs. Super Mutants and stuff. It's a nice change of pace but it still plays well in terms of what we like to do, which is create whatever kind of character you want and go and do what you want.
Fallout 3 offers so much to do, from creating weapons, to massive landscapes to explore, to character customisation. Where did you start in terms of designing that? Was it characters, story, gameplay...?
No, it's sort of a mish mash. You don't do any one thing in isolation. So when we started in 2004 it was a group of us sat down talking about everything. Where is the game going to be set? What's it going to look like? What does the Vault Suit look like? What does a Raider look like? What does a city look like?
With Fallout 3 we have that perfect opportunity with this great and storied franchise, that we loved and that fits well with the kind of games that we like to make.
It was all of those things, plus crafting together stuff like, what is the player going to be doing? Where is the player going? What is the player going to be seeing? What weapons will the player have? What weapons from the original games will feature? All of that stuff is done at the same time.
So this guy is over here is working on story and how that will be done and where you will be going, this guy over here will be working on what that place is going to look like and how they fit together, and another one here's going to work out what you're going to be fighting with.
So did you play the original Fallout games going in to this or did you just look back at what was done?
It was a combination. As some guys have already played the original game we had a ton of source material to draw from with Fallout 1 & 2, so we had plenty to look at in terms of the law and the look of the world, but we were pretty familiar, or at least the people who really had to be well seated in terms of what's Fallout and what's not.
The team making Fallout 3 is primarily the team who made Oblivion, Did they have any difficulties with the stylistic switch?
Creatively like I said a number of those people have been working on the Elder Scrolls Games for years and years and so a chance to stretch their legs and go in a different direction and try some new things, is a nice change; whether it is the kind of quest that you're writing or the art that you're creating.
Can you tell us anything about the class systems in Fallout 3?
Fallout 3's Character System it is based around a couple of key things. There's your base attributes called Specials, and those have a role in determine what your character can be good at in Fallout 3, so the more points you put into strength the more stuff your character can carry. Then there are all the skills that are in Fallout 3, which determine what your character is going to be really good at. For instance, if you want to run around with a pistol and you don't put in any Skill Points into Small Guns Skills then you're never going to be as good with the pistol as you could be.
Not only do we hope Fallout 3 will be received as a really good game, but also a well received Fallout game. A game that's true to that series and a worthy sequel.
So in Fallout 3 you have to make a conscious effort, say 'these are the things that I want to get really good at, I want to be more accurate do more damage with these weapons'. Or 'I want to be able to convince people to do what I want through dialogue so I'll add Skill Points to speech'. That's really where you are defining who you really want to be. It's not really Classes, just what skills are really important to you.
If I find I'm taking a lot of Chems and healing myself a lot and I want to get more benefits from it and heal up more, then I'd put my skills into my medicine skills and I would heal more every time I use a stim pack. So it's really balancing for the player to decide what kind of things you want to be good at in Fallout 3, whether it is stealthy, shooting or talking to people.
In Fallout 3 you have a four legged companion Dogmeat. Where did you come up with the idea?
The original Fallout. There's a dog called Dogmeat. So with a lot of the stuff that you ask about 'Did you play the original Fallout?' we tried as much as possible to pull as many references and elements and images in Fallout 3.
Not just the character system or the vibe of the world but specific references for specific dates from those games that are paying homage to this game that we love, which is the whole reason we have been on this 4 year development project with Fallout 3; to make a game that not only do we hope will be received as a really good game, but also a well received Fallout game. A game that is true to that series and a worthy sequel.
Will you be able to buy Dogmeat armour or upgrade his skills?
You can heal him up, but you do have limited interaction with him. So you can heal him if he gets injured and he will help you in combat. You can tell him to stay back in combat if you don't want him to fight; you can tell him to stay put if you want to go and explore, so you can then go back and get him if you don't want him to get hurt.
Or you can ask him to go and find stuff for you like a weapon, ammo or food, and he will go off into the world and try and find what you've asked for. So his primary aim is to be your companion, which is kinda cool, because you're walking around and this dog is always with you. It becomes a quest to keep the dog alive because if the dog does die then you don't get a new one, or the help he brings. It's like one boy and his dog in the Capital Wasteland.
Is there anything similar on the market, excluding Oblivion, that comes close to being a rival to Fallout 3?
Fallout 3 and Oblivion are similar to GTA in terms of being a sandbox where you get to go and experience the game at your own pace.
There are a number of games out there that are playing with the idea of being a Sandbox game. GTA is kind of similar in terms of its up to you to decide what to do, be it driving a car around or go to the bowling alley or whatever. It's the same idea with having a story there, but still being a player-driven game, where you decide what you want to do with your time and what's important to you. Fallout 3 and Oblivion are similar in terms of being a sandbox where you get to go and experience the game at your own pace.
You've announced that the downloadable content will be exclusive to the PC and 360, what can we expect from the DLC and how long do you think that you will support it for?
There's no chance that I could put a number or a timescale on it. So I don't know. We've got to get done with doing the game content first and then we can look at the other stuff. So when you'll start seeing it, how long you'll see it for and how many we're going to do I don't know at the moment. I can't tell you that we'll be doing anything substantial that adds several hours of game play. So there is stuff to spend time doing in Fallout 3 as opposed to something that is a one-off like fighting at a stronghold. It's not adding lots of stuff but it's adding more functionality.
There is nothing really like Oblivion or Fallout on the Wii. Any plans to remedy that?
Not a chance. We are big fans of bringing our games to as many platforms that make sense. Sony and Microsoft went one way which was raw power and next gen consoles, and Nintendo made a very different textbook decision which was all about the interface.
Its not easy at all, I hope that folks don't get the wrong idea. It's not easy to do this game on the 360 or the PS3 or even for a PC. It is a huge challenge to take a game world this big and go out into the Capital Wasteland and have it all load in real-time before you want to travel; that is a huge technical challenge. But then to try and take it to this other platform? Wii is just not set up for something like that unfortunately. Not that it wouldn't be a cool idea, because I am a Wii owner myself – but from a practical standpoint what the Wii does is just not in line with the other platforms.
Thanks Peter
Interview by: Tom 'Dogmeat' Daly
Interview Published: 07.08.08